@startuml
sprite $star_o [48x48/16] {
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000000000000000000000000000000000000000000000000
00000000000000000000002EA00000000000000000000000
0000000000000000000000BFF30000000000000000000000
0000000000000000000003FFFB0000000000000000000000
000000000000000000000AFFFF3000000000000000000000
000000000000000000002FFFFFB000000000000000000000
00000000000000000000AFFEFFF300000000000000000000
00000000000000000002FFF4BFFB00000000000000000000
0000000000000000000AFFC03FFF30000000000000000000
0000000000000000002FFF400BFFB0000000000000000000
000000000000000000AFFC0003FFF3000000000000000000
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00000000000000000AFFC000004FFF300000000000000000
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0000002DFFF6000000000000000000000001CFFF80000000
00000001DFFF70000000000000000000001CFFF800000000
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0000000001DFFF8000000000000000001DFFF70000000000
00000000001DFFF80000000000000001DFFF700000000000
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0000000000001FFF1000000000000008FFA0000000000000
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0000000000006FFB0000000000000002FFF0000000000000
0000000000009FF80000000200000000FFF2000000000000
000000000000CFF50000019FE6000000DFF5000000000000
000000000000EFF200018FFFFFD50000AFF7000000000000
000000000001FFF0007FFFFFFFFFC4007FFA000000000000
000000000004FFD07EFFFFD69FFFFFB34FFD000000000000
000000000007FFEEFFFFE60002AFFFFFCFFF000000000000
00000000000AFFFFFFE700000002AFFFFFFF200000000000
00000000000CFFFFF8100000000003BFFFFF500000000000
00000000000FFFF81000000000000004CFFF800000000000
00000000000DF910000000000000000005DF700000000000
000000000001000000000000000000000002000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_STAR_O(_alias) ENTITY(rectangle,black,star_o,_alias,FA STAR_O)
!define FA_STAR_O(_alias, _label) ENTITY(rectangle,black,star_o,_label, _alias,FA STAR_O)
!define FA_STAR_O(_alias, _label, _shape) ENTITY(_shape,black,star_o,_label, _alias,FA STAR_O)
!define FA_STAR_O(_alias, _label, _shape, _color) ENTITY(_shape,_color,star_o,_label, _alias,FA STAR_O)
skinparam folderBackgroundColor<<FA STAR_O>> White
@enduml